Step Quest

How to play Step Quest

Step Quest turns your daily steps into a space campaign. Every step charges Step Energy. Spend it on crates of ship parts, build up your fighter, and send it into battles that fight themselves. Walk more, and your ship gets stronger.

Getting started

When you first open the app, it asks to read your step count from Health Connect, and nothing else. Your steps stay on your phone.

Then pick a daily goal and a callsign, and you’re in. The first time you connect, Step Quest also reads up to 30 days of past steps, so your Step history isn’t empty. Those days aren’t paid out.

Earning Step Energy

Your daily goal

Choose anything from 2,000 to 30,000 steps (5,000 to start). Reaching it gives you a free daily crate, and a bigger goal earns a better one: a Supply crate from 5,000 steps and a Relic crate from 10,000. Change the goal in Settings → Daily goal. A new goal applies from the next day.

Streaks

Every day you reach your goal adds one to your streak, and a longer streak multiplies the Step Energy you earn:

Streak Bonus
3 days ×1.25
7 days ×1.5
14 days ×2
30 days ×3

Miss a day and the streak resets, unless you hold a streak shield. A shield is used up automatically and keeps your streak going. You can hold two; buy them in the Shop. Days when step access is off are paused: they don’t add to your streak or break it.

Crates and parts

Open crates in the Shop with Step Energy: Scrap, Supply and Relic, from cheapest to best. Opening five or ten at once costs less. Relic crates guarantee an Epic or better within 10 opens.

Parts come in six rarities: Trash, Common, Uncommon, Rare, Epic and Legendary.

Your hangar holds 100 parts. When it’s full, salvage or combine before opening more.

Your ship

Each ship has six part slots: Weapon, Heavy and Systems on one side, Hull, Armor and Support on the other.

Battles

Tap Challenge on Home, or pick a stage on the Battle map. The preview shows the enemy waves, the rewards, and your power against the stage’s, with a verdict from Easy to Too strong. Then Launch.

A stage 10 battle against the Dreadnought, recorded from the game.

Battles fight themselves: your ships shoot, target and use their skills automatically. What you control:

If your ship goes down, you can use a reboot or revive with a little Step Energy.

Each sector has 10 stages: nine of three waves each, then a boss stage that ends with the Dreadnought. Clear stage 10 to unlock the next tier: Normal, Hard, Nightmare, Hell and Inferno. Harder tiers pay more. Replaying a cleared stage pays less, but it’s a steady way to earn Credits.

Enemies

Enemy What it does
Scout drone The basic enemy.
Dart interceptor Fires fast but goes down quickly.
Bulwark A tank: lots of health and armor.
Gunship Few shots, but each one hits hard.
Phantom Dodges about one shot in four.
Ram hauler Slow, but its hits are the heaviest.
Dreadnought The stage 10 boss. At half health it enrages and fires faster.

Enemies get stronger with every stage and on harder tiers. Battles are automatic, so the answer is a better ship: stronger parts, higher levels, the right skills.

Reminders

In Settings you can turn on a daily goal reminder at a time you choose, and a streak alert at 8 pm when your streak is at risk.

Tips